26 lines
726 B
WebGPU Shading Language
26 lines
726 B
WebGPU Shading Language
[[group(0), binding(0)]] var Sampler : sampler;
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[[group(0), binding(1)]] var randomTexture : texture_2d<f32>;
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[[group(0), binding(2)]] var depthTexture : texture_2d<f32>;
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[[stage(fragment)]]
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fn main([[location(0)]] vUV : vec2<f32>) -> [[location(0)]] vec4<f32> {
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let random : vec3<f32> = textureSample(randomTexture, Sampler, vUV).rgb;
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var i = 0;
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loop {
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if ((i < 1)) {
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} else {
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break;
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}
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let offset : vec3<f32> = vec3<f32>(random.x);
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if (((((offset.x < 0.0) || (offset.y < 0.0)) || (offset.x > 1.0)) || (offset.y > 1.0))) {
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i = (i + 1);
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continue;
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}
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let sampleDepth : f32 = textureSample(depthTexture, Sampler, offset.xy).r;
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i = (i + 1);
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}
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return vec4<f32>(1.0);
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}
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