dawn-cmake/test/expressions/index/var/literal/matrix.wgsl.expected.wgsl

5 lines
107 B
WebGPU Shading Language

fn f() -> vec3<f32> {
var m = mat3x3<f32>(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
return m[1];
}