dawn-cmake/test/intrinsics/gen/frexp/a0eb3b.wgsl.expected.msl

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#include <metal_stdlib>
using namespace metal;
struct frexp_result_vec3 {
float3 sig;
int3 exp;
};
frexp_result_vec3 tint_frexp(float3 param_0) {
int3 exp;
float3 sig = frexp(param_0, exp);
return {sig, exp};
}
struct tint_symbol {
float4 value [[position]];
};
void frexp_a0eb3b() {
frexp_result_vec3 res = tint_frexp(float3());
}
vertex tint_symbol vertex_main() {
frexp_a0eb3b();
tint_symbol const tint_symbol_1 = {.value=float4()};
return tint_symbol_1;
}
fragment void fragment_main() {
frexp_a0eb3b();
return;
}
kernel void compute_main() {
frexp_a0eb3b();
return;
}