26 lines
478 B
WebGPU Shading Language
26 lines
478 B
WebGPU Shading Language
fn clamp_6c1749() {
|
|
var arg_0 = vec2<i32>(1i);
|
|
var arg_1 = vec2<i32>(1i);
|
|
var arg_2 = vec2<i32>(1i);
|
|
var res : vec2<i32> = clamp(arg_0, arg_1, arg_2);
|
|
prevent_dce = res;
|
|
}
|
|
|
|
@group(2) @binding(0) var<storage, read_write> prevent_dce : vec2<i32>;
|
|
|
|
@vertex
|
|
fn vertex_main() -> @builtin(position) vec4<f32> {
|
|
clamp_6c1749();
|
|
return vec4<f32>();
|
|
}
|
|
|
|
@fragment
|
|
fn fragment_main() {
|
|
clamp_6c1749();
|
|
}
|
|
|
|
@compute @workgroup_size(1)
|
|
fn compute_main() {
|
|
clamp_6c1749();
|
|
}
|