82 lines
2.3 KiB
Plaintext
82 lines
2.3 KiB
Plaintext
#include <metal_stdlib>
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using namespace metal;
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template<typename T, size_t N>
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struct tint_array {
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const constant T& operator[](size_t i) const constant { return elements[i]; }
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device T& operator[](size_t i) device { return elements[i]; }
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const device T& operator[](size_t i) const device { return elements[i]; }
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thread T& operator[](size_t i) thread { return elements[i]; }
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const thread T& operator[](size_t i) const thread { return elements[i]; }
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threadgroup T& operator[](size_t i) threadgroup { return elements[i]; }
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const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; }
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T elements[N];
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};
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struct tint_packed_vec3_f32_array_element {
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packed_float3 elements;
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};
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struct GammaTransferParams {
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float G;
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float A;
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float B;
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float C;
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float D;
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float E;
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float F;
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uint padding;
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};
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struct ExternalTextureParams_tint_packed_vec3 {
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uint numPlanes;
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uint doYuvToRgbConversionOnly;
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float3x4 yuvToRgbConversionMatrix;
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GammaTransferParams gammaDecodeParams;
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GammaTransferParams gammaEncodeParams;
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tint_array<tint_packed_vec3_f32_array_element, 3> gamutConversionMatrix;
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float3x2 coordTransformationMatrix;
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};
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struct ExternalTextureParams {
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uint numPlanes;
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uint doYuvToRgbConversionOnly;
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float3x4 yuvToRgbConversionMatrix;
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GammaTransferParams gammaDecodeParams;
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GammaTransferParams gammaEncodeParams;
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float3x3 gamutConversionMatrix;
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float3x2 coordTransformationMatrix;
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};
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void textureDimensions_cdc6c9(texture2d<float, access::sample> tint_symbol_1) {
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uint2 res = uint2(tint_symbol_1.get_width(), tint_symbol_1.get_height());
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}
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struct tint_symbol {
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float4 value [[position]];
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};
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float4 vertex_main_inner(texture2d<float, access::sample> tint_symbol_2) {
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textureDimensions_cdc6c9(tint_symbol_2);
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return float4(0.0f);
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}
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vertex tint_symbol vertex_main(texture2d<float, access::sample> tint_symbol_3 [[texture(0)]]) {
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float4 const inner_result = vertex_main_inner(tint_symbol_3);
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tint_symbol wrapper_result = {};
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wrapper_result.value = inner_result;
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return wrapper_result;
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}
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fragment void fragment_main(texture2d<float, access::sample> tint_symbol_4 [[texture(0)]]) {
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textureDimensions_cdc6c9(tint_symbol_4);
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return;
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}
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kernel void compute_main(texture2d<float, access::sample> tint_symbol_5 [[texture(0)]]) {
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textureDimensions_cdc6c9(tint_symbol_5);
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return;
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}
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