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#include <metal_stdlib>
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using namespace metal;
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void fwidthFine_f1742d(device float* const tint_symbol) {
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float res = fwidth(1.0f);
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*(tint_symbol) = res;
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}
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fragment void fragment_main(device float* tint_symbol_1 [[buffer(0)]]) {
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fwidthFine_f1742d(tint_symbol_1);
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return;
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}
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