35 lines
816 B
Plaintext
35 lines
816 B
Plaintext
#include <metal_stdlib>
|
|
|
|
using namespace metal;
|
|
void select_bf3d29(device float2* const tint_symbol_1) {
|
|
float2 res = float2(1.0f);
|
|
*(tint_symbol_1) = res;
|
|
}
|
|
|
|
struct tint_symbol {
|
|
float4 value [[position]];
|
|
};
|
|
|
|
float4 vertex_main_inner(device float2* const tint_symbol_2) {
|
|
select_bf3d29(tint_symbol_2);
|
|
return float4(0.0f);
|
|
}
|
|
|
|
vertex tint_symbol vertex_main(device float2* tint_symbol_3 [[buffer(0)]]) {
|
|
float4 const inner_result = vertex_main_inner(tint_symbol_3);
|
|
tint_symbol wrapper_result = {};
|
|
wrapper_result.value = inner_result;
|
|
return wrapper_result;
|
|
}
|
|
|
|
fragment void fragment_main(device float2* tint_symbol_4 [[buffer(0)]]) {
|
|
select_bf3d29(tint_symbol_4);
|
|
return;
|
|
}
|
|
|
|
kernel void compute_main(device float2* tint_symbol_5 [[buffer(0)]]) {
|
|
select_bf3d29(tint_symbol_5);
|
|
return;
|
|
}
|
|
|