dawn-cmake/test/intrinsics/gen/textureStore/be6e30.wgsl.expected.hlsl

28 lines
485 B
HLSL

struct tint_symbol {
float4 value : SV_Position;
};
RWTexture2D<float4> arg_0 : register(u0, space1);
void textureStore_be6e30() {
arg_0[int2(0, 0)] = float4(0.0f, 0.0f, 0.0f, 0.0f);
}
tint_symbol vertex_main() {
textureStore_be6e30();
const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
return tint_symbol_1;
}
void fragment_main() {
textureStore_be6e30();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_be6e30();
return;
}