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45 lines
1.3 KiB
Objective-C
45 lines
1.3 KiB
Objective-C
// Copyright 2017 The NXT Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef BACKEND_METAL_RENDERPIPELINEMTL_H_
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#define BACKEND_METAL_RENDERPIPELINEMTL_H_
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#include "backend/RenderPipeline.h"
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#import <Metal/Metal.h>
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namespace backend {
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namespace metal {
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class RenderPipeline : public RenderPipelineBase {
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public:
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RenderPipeline(RenderPipelineBuilder* builder);
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~RenderPipeline();
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MTLIndexType GetMTLIndexType() const;
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MTLPrimitiveType GetMTLPrimitiveTopology() const;
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void Encode(id<MTLRenderCommandEncoder> encoder);
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private:
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MTLIndexType mMtlIndexType;
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MTLPrimitiveType mMtlPrimitiveTopology;
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id<MTLRenderPipelineState> mMtlRenderPipelineState = nil;
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};
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}
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}
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#endif // BACKEND_METAL_RENDERPIPELINEMTL_H_
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