dawn-cmake/test/tint/builtins/gen/var/firstTrailingBit/7496d6.wgsl.expected.msl

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#include <metal_stdlib>
using namespace metal;
int3 tint_first_trailing_bit(int3 v) {
uint3 x = uint3(v);
uint3 const b16 = select(uint3(16u), uint3(0u), bool3((x & uint3(65535u))));
x = (x >> b16);
uint3 const b8 = select(uint3(8u), uint3(0u), bool3((x & uint3(255u))));
x = (x >> b8);
uint3 const b4 = select(uint3(4u), uint3(0u), bool3((x & uint3(15u))));
x = (x >> b4);
uint3 const b2 = select(uint3(2u), uint3(0u), bool3((x & uint3(3u))));
x = (x >> b2);
uint3 const b1 = select(uint3(1u), uint3(0u), bool3((x & uint3(1u))));
uint3 const is_zero = select(uint3(0u), uint3(4294967295u), (x == uint3(0u)));
return int3((((((b16 | b8) | b4) | b2) | b1) | is_zero));
}
void firstTrailingBit_7496d6(device packed_int3* const tint_symbol_1) {
int3 arg_0 = int3(1);
int3 res = tint_first_trailing_bit(arg_0);
*(tint_symbol_1) = packed_int3(res);
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner(device packed_int3* const tint_symbol_2) {
firstTrailingBit_7496d6(tint_symbol_2);
return float4(0.0f);
}
vertex tint_symbol vertex_main(device packed_int3* tint_symbol_3 [[buffer(0)]]) {
float4 const inner_result = vertex_main_inner(tint_symbol_3);
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main(device packed_int3* tint_symbol_4 [[buffer(0)]]) {
firstTrailingBit_7496d6(tint_symbol_4);
return;
}
kernel void compute_main(device packed_int3* tint_symbol_5 [[buffer(0)]]) {
firstTrailingBit_7496d6(tint_symbol_5);
return;
}