dawn-cmake/test/tint/builtins/gen/var/textureLoad/9b2667.wgsl.expected.dxc.hlsl

38 lines
755 B
HLSL

Texture2DArray arg_0 : register(t0, space1);
RWByteAddressBuffer prevent_dce : register(u0, space2);
void textureLoad_9b2667() {
int2 arg_1 = (1).xx;
int arg_2 = 1;
int arg_3 = 1;
float res = arg_0.Load(int4(int3(arg_1, arg_2), arg_3)).x;
prevent_dce.Store(0u, asuint(res));
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
textureLoad_9b2667();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
textureLoad_9b2667();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureLoad_9b2667();
return;
}