dawn-cmake/test/tint/expressions/binary/mod/vec3-vec3/f32.wgsl.expected.glsl

23 lines
607 B
GLSL

SKIP: FAILED
#version 310 es
void f() {
vec3 a = vec3(1.0f, 2.0f, 3.0f);
vec3 b = vec3(4.0f, 5.0f, 6.0f);
vec3 r = (a % b);
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
f();
return;
}
Error parsing GLSL shader:
ERROR: 0:6: '%' : wrong operand types: no operation '%' exists that takes a left-hand operand of type ' temp highp 3-component vector of float' and a right operand of type ' temp highp 3-component vector of float' (or there is no acceptable conversion)
ERROR: 0:6: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.