dawn-cmake/src/dawn_native/RenderPassEncoder.h

76 lines
3.1 KiB
C++

// Copyright 2018 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef DAWNNATIVE_RENDERPASSENCODER_H_
#define DAWNNATIVE_RENDERPASSENCODER_H_
#include "dawn_native/Error.h"
#include "dawn_native/ProgrammablePassEncoder.h"
namespace dawn_native {
// This is called RenderPassEncoderBase to match the code generator expectations. Note that it
// is a pure frontend type to record in its parent CommandEncoder and never has a backend
// implementation.
// TODO(cwallez@chromium.org): Remove that generator limitation and rename to ComputePassEncoder
class RenderPassEncoderBase : public ProgrammablePassEncoder {
public:
RenderPassEncoderBase(DeviceBase* device,
CommandEncoderBase* topLevelEncoder,
CommandAllocator* allocator);
static RenderPassEncoderBase* MakeError(DeviceBase* device,
CommandEncoderBase* topLevelEncoder);
void Draw(uint32_t vertexCount,
uint32_t instanceCount,
uint32_t firstVertex,
uint32_t firstInstance);
void DrawIndexed(uint32_t vertexCount,
uint32_t instanceCount,
uint32_t firstIndex,
uint32_t baseVertex,
uint32_t firstInstance);
void SetPipeline(RenderPipelineBase* pipeline);
void SetStencilReference(uint32_t reference);
void SetBlendColor(const Color* color);
void SetScissorRect(uint32_t x, uint32_t y, uint32_t width, uint32_t height);
template <typename T>
void SetVertexBuffers(uint32_t startSlot,
uint32_t count,
T* const* buffers,
uint32_t const* offsets) {
static_assert(std::is_base_of<BufferBase, T>::value, "");
SetVertexBuffers(startSlot, count, reinterpret_cast<BufferBase* const*>(buffers),
offsets);
}
void SetVertexBuffers(uint32_t startSlot,
uint32_t count,
BufferBase* const* buffers,
uint32_t const* offsets);
void SetIndexBuffer(BufferBase* buffer, uint32_t offset);
protected:
RenderPassEncoderBase(DeviceBase* device,
CommandEncoderBase* topLevelEncoder,
ErrorTag errorTag);
};
} // namespace dawn_native
#endif // DAWNNATIVE_RENDERPASSENCODER_H_