21 lines
300 B
WebGPU Shading Language
21 lines
300 B
WebGPU Shading Language
fn tan_7ea104() {
|
|
var arg_0 = vec3<f32>();
|
|
var res : vec3<f32> = tan(arg_0);
|
|
}
|
|
|
|
@vertex
|
|
fn vertex_main() -> @builtin(position) vec4<f32> {
|
|
tan_7ea104();
|
|
return vec4<f32>();
|
|
}
|
|
|
|
@fragment
|
|
fn fragment_main() {
|
|
tan_7ea104();
|
|
}
|
|
|
|
@compute @workgroup_size(1)
|
|
fn compute_main() {
|
|
tan_7ea104();
|
|
}
|