27 lines
569 B
HLSL
27 lines
569 B
HLSL
void unpack4x8snorm_523fb3() {
|
|
int tint_tmp_1 = int(1u);
|
|
int4 tint_tmp = int4(tint_tmp_1 << 24, tint_tmp_1 << 16, tint_tmp_1 << 8, tint_tmp_1) >> 24;
|
|
float4 res = clamp(float4(tint_tmp) / 127.0, -1.0, 1.0);
|
|
}
|
|
|
|
struct tint_symbol {
|
|
float4 value : SV_Position;
|
|
};
|
|
|
|
tint_symbol vertex_main() {
|
|
unpack4x8snorm_523fb3();
|
|
const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
|
|
return tint_symbol_1;
|
|
}
|
|
|
|
void fragment_main() {
|
|
unpack4x8snorm_523fb3();
|
|
return;
|
|
}
|
|
|
|
[numthreads(1, 1, 1)]
|
|
void compute_main() {
|
|
unpack4x8snorm_523fb3();
|
|
return;
|
|
}
|