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const x_10 = vec3<f32>(1.0f, 2.0f, 3.0f);
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fn main_1() {
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let x_11 : f32 = x_10.y;
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let x_13 : vec2<f32> = vec2<f32>(x_10.x, x_10.z);
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let x_14 : vec3<f32> = vec3<f32>(x_10.x, x_10.z, x_10.y);
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return;
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}
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@compute @workgroup_size(1i, 1i, 1i)
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fn main() {
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main_1();
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}
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