dawn-cmake/test/tint/builtins/frexp/vector/mixed.wgsl.expected.wgsl

11 lines
267 B
WebGPU Shading Language

@compute @workgroup_size(1)
fn main() {
const const_in = vec2(1.25, 3.75);
let runtime_in = vec2(1.25, 3.75);
var res = frexp(const_in);
res = frexp(runtime_in);
res = frexp(const_in);
let fract : vec2<f32> = res.fract;
let exp : vec2<i32> = res.exp;
}