58 lines
926 B
GLSL
58 lines
926 B
GLSL
#version 310 es
|
|
|
|
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
|
void unused_entry_point() {
|
|
return;
|
|
}
|
|
struct S {
|
|
int a;
|
|
uint pad;
|
|
uint pad_1;
|
|
uint pad_2;
|
|
vec4 b;
|
|
mat2 c;
|
|
};
|
|
|
|
layout(binding = 0, std430) buffer v_block_ssbo {
|
|
S inner;
|
|
} v;
|
|
|
|
uint i = 0u;
|
|
int idx1() {
|
|
i = (i + 1u);
|
|
return 1;
|
|
}
|
|
|
|
int idx2() {
|
|
i = (i + 2u);
|
|
return 1;
|
|
}
|
|
|
|
int idx3() {
|
|
i = (i + 3u);
|
|
return 1;
|
|
}
|
|
|
|
void foo() {
|
|
float a[4] = float[4](0.0f, 0.0f, 0.0f, 0.0f);
|
|
{
|
|
int tint_symbol_2 = idx1();
|
|
int tint_symbol_save = tint_symbol_2;
|
|
a[tint_symbol_save] = (a[tint_symbol_save] * 2.0f);
|
|
while (true) {
|
|
int tint_symbol_3 = idx2();
|
|
if (!((a[tint_symbol_3] < 10.0f))) {
|
|
break;
|
|
}
|
|
{
|
|
}
|
|
{
|
|
int tint_symbol_4 = idx3();
|
|
int tint_symbol_1_save = tint_symbol_4;
|
|
a[tint_symbol_1_save] = (a[tint_symbol_1_save] + 1.0f);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|