99 lines
2.3 KiB
WebGPU Shading Language
99 lines
2.3 KiB
WebGPU Shading Language
struct strided_arr {
|
|
@size(16)
|
|
el : f32,
|
|
}
|
|
|
|
alias Arr = array<strided_arr, 3u>;
|
|
|
|
struct buf1 {
|
|
x_GLF_uniform_float_values : Arr,
|
|
}
|
|
|
|
struct strided_arr_1 {
|
|
@size(16)
|
|
el : i32,
|
|
}
|
|
|
|
alias Arr_1 = array<strided_arr_1, 3u>;
|
|
|
|
struct buf0 {
|
|
x_GLF_uniform_int_values : Arr_1,
|
|
}
|
|
|
|
@group(0) @binding(1) var<uniform> x_6 : buf1;
|
|
|
|
@group(0) @binding(0) var<uniform> x_9 : buf0;
|
|
|
|
var<private> x_GLF_color : vec4<f32>;
|
|
|
|
fn main_1() {
|
|
var arr : array<f32, 3u>;
|
|
var a : i32;
|
|
var x_69 : bool;
|
|
var x_79 : bool;
|
|
var x_70_phi : bool;
|
|
var x_80_phi : bool;
|
|
let x_34 : f32 = x_6.x_GLF_uniform_float_values[1].el;
|
|
let x_36 : f32 = x_6.x_GLF_uniform_float_values[0].el;
|
|
let x_38 : f32 = x_6.x_GLF_uniform_float_values[2].el;
|
|
arr = array<f32, 3u>(x_34, x_36, x_38);
|
|
a = 0;
|
|
loop {
|
|
let x_44 : i32 = a;
|
|
let x_46 : i32 = x_9.x_GLF_uniform_int_values[1].el;
|
|
if ((x_44 <= x_46)) {
|
|
} else {
|
|
break;
|
|
}
|
|
let x_49 : i32 = a;
|
|
a = (x_49 + 1);
|
|
let x_52 : f32 = x_6.x_GLF_uniform_float_values[0].el;
|
|
arr[x_49] = x_52;
|
|
}
|
|
let x_55 : i32 = x_9.x_GLF_uniform_int_values[1].el;
|
|
let x_57 : f32 = arr[x_55];
|
|
let x_59 : f32 = x_6.x_GLF_uniform_float_values[0].el;
|
|
let x_60 : bool = (x_57 == x_59);
|
|
x_70_phi = x_60;
|
|
if (x_60) {
|
|
let x_64 : i32 = x_9.x_GLF_uniform_int_values[2].el;
|
|
let x_66 : f32 = arr[x_64];
|
|
let x_68 : f32 = x_6.x_GLF_uniform_float_values[0].el;
|
|
x_69 = (x_66 == x_68);
|
|
x_70_phi = x_69;
|
|
}
|
|
let x_70 : bool = x_70_phi;
|
|
x_80_phi = x_70;
|
|
if (x_70) {
|
|
let x_74 : i32 = x_9.x_GLF_uniform_int_values[0].el;
|
|
let x_76 : f32 = arr[x_74];
|
|
let x_78 : f32 = x_6.x_GLF_uniform_float_values[2].el;
|
|
x_79 = (x_76 == x_78);
|
|
x_80_phi = x_79;
|
|
}
|
|
let x_80 : bool = x_80_phi;
|
|
if (x_80) {
|
|
let x_85 : i32 = x_9.x_GLF_uniform_int_values[1].el;
|
|
let x_87 : f32 = arr[x_85];
|
|
let x_89 : f32 = x_6.x_GLF_uniform_float_values[1].el;
|
|
let x_91 : f32 = x_6.x_GLF_uniform_float_values[1].el;
|
|
let x_93 : f32 = x_6.x_GLF_uniform_float_values[0].el;
|
|
x_GLF_color = vec4<f32>(x_87, x_89, x_91, x_93);
|
|
} else {
|
|
let x_96 : f32 = x_6.x_GLF_uniform_float_values[1].el;
|
|
x_GLF_color = vec4<f32>(x_96, x_96, x_96, x_96);
|
|
}
|
|
return;
|
|
}
|
|
|
|
struct main_out {
|
|
@location(0)
|
|
x_GLF_color_1 : vec4<f32>,
|
|
}
|
|
|
|
@fragment
|
|
fn main() -> main_out {
|
|
main_1();
|
|
return main_out(x_GLF_color);
|
|
}
|