dawn-cmake/test/tint/vk-gl-cts/graphicsfuzz/cov-increment-int-loop-coun.../0-opt.wgsl

69 lines
1.6 KiB
WebGPU Shading Language

struct strided_arr {
@size(16)
el : i32,
}
alias Arr = array<strided_arr, 5u>;
struct buf0 {
x_GLF_uniform_int_values : Arr,
}
@group(0) @binding(0) var<uniform> x_6 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var a : i32;
var i : i32;
var indexable : array<i32, 9u>;
let x_38 : i32 = x_6.x_GLF_uniform_int_values[2].el;
a = x_38;
let x_40 : i32 = x_6.x_GLF_uniform_int_values[3].el;
i = x_40;
loop {
let x_45 : i32 = i;
let x_47 : i32 = x_6.x_GLF_uniform_int_values[0].el;
if ((x_45 < x_47)) {
} else {
break;
}
let x_50 : i32 = i;
let x_52 : i32 = x_6.x_GLF_uniform_int_values[4].el;
indexable = array<i32, 9u>(1, 2, 3, 4, 5, 6, 7, 8, 9);
let x_55 : i32 = indexable[(x_50 % x_52)];
let x_56 : i32 = a;
a = (x_56 + x_55);
continuing {
let x_58 : i32 = i;
i = (x_58 + 1);
}
}
let x_60 : i32 = a;
let x_62 : i32 = x_6.x_GLF_uniform_int_values[1].el;
if ((x_60 == x_62)) {
let x_68 : i32 = x_6.x_GLF_uniform_int_values[2].el;
let x_71 : i32 = x_6.x_GLF_uniform_int_values[3].el;
let x_74 : i32 = x_6.x_GLF_uniform_int_values[3].el;
let x_77 : i32 = x_6.x_GLF_uniform_int_values[2].el;
x_GLF_color = vec4<f32>(f32(x_68), f32(x_71), f32(x_74), f32(x_77));
} else {
let x_81 : i32 = x_6.x_GLF_uniform_int_values[3].el;
let x_82 : f32 = f32(x_81);
x_GLF_color = vec4<f32>(x_82, x_82, x_82, x_82);
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>,
}
@fragment
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}