80 lines
1.6 KiB
WebGPU Shading Language
80 lines
1.6 KiB
WebGPU Shading Language
struct strided_arr {
|
|
@size(16)
|
|
el : i32,
|
|
}
|
|
|
|
alias Arr = array<strided_arr, 3u>;
|
|
|
|
struct buf1 {
|
|
x_GLF_uniform_int_values : Arr,
|
|
}
|
|
|
|
struct strided_arr_1 {
|
|
@size(16)
|
|
el : f32,
|
|
}
|
|
|
|
alias Arr_1 = array<strided_arr_1, 1u>;
|
|
|
|
struct buf0 {
|
|
x_GLF_uniform_float_values : Arr_1,
|
|
}
|
|
|
|
@group(0) @binding(1) var<uniform> x_6 : buf1;
|
|
|
|
@group(0) @binding(0) var<uniform> x_10 : buf0;
|
|
|
|
var<private> x_GLF_color : vec4<f32>;
|
|
|
|
fn main_1() {
|
|
var a : i32;
|
|
var i : i32;
|
|
var b : f32;
|
|
let x_34 : i32 = x_6.x_GLF_uniform_int_values[1].el;
|
|
a = x_34;
|
|
let x_35 : i32 = a;
|
|
a = (x_35 + 1);
|
|
let x_38 : i32 = x_6.x_GLF_uniform_int_values[1].el;
|
|
i = x_38;
|
|
loop {
|
|
let x_43 : i32 = i;
|
|
let x_45 : i32 = x_6.x_GLF_uniform_int_values[0].el;
|
|
if ((x_43 < x_45)) {
|
|
} else {
|
|
break;
|
|
}
|
|
let x_48 : i32 = i;
|
|
let x_50 : i32 = a;
|
|
b = ldexp(f32(x_48), -(x_50));
|
|
|
|
continuing {
|
|
let x_53 : i32 = i;
|
|
i = (x_53 + 1);
|
|
}
|
|
}
|
|
let x_55 : f32 = b;
|
|
let x_57 : f32 = x_10.x_GLF_uniform_float_values[0].el;
|
|
if ((x_55 == x_57)) {
|
|
let x_63 : i32 = x_6.x_GLF_uniform_int_values[2].el;
|
|
let x_66 : i32 = x_6.x_GLF_uniform_int_values[1].el;
|
|
let x_69 : i32 = x_6.x_GLF_uniform_int_values[1].el;
|
|
let x_72 : i32 = x_6.x_GLF_uniform_int_values[2].el;
|
|
x_GLF_color = vec4<f32>(f32(x_63), f32(x_66), f32(x_69), f32(x_72));
|
|
} else {
|
|
let x_75 : f32 = b;
|
|
x_GLF_color = vec4<f32>(x_75, x_75, x_75, x_75);
|
|
}
|
|
return;
|
|
}
|
|
|
|
struct main_out {
|
|
@location(0)
|
|
x_GLF_color_1 : vec4<f32>,
|
|
}
|
|
|
|
@fragment
|
|
fn main() -> main_out {
|
|
main_1();
|
|
return main_out(x_GLF_color);
|
|
}
|