dawn-cmake/test/tint/vk-gl-cts/graphicsfuzz/cov-inst-combine-add-sub-ldexp/0-opt.wgsl

80 lines
1.6 KiB
WebGPU Shading Language

struct strided_arr {
@size(16)
el : i32,
}
alias Arr = array<strided_arr, 3u>;
struct buf1 {
x_GLF_uniform_int_values : Arr,
}
struct strided_arr_1 {
@size(16)
el : f32,
}
alias Arr_1 = array<strided_arr_1, 1u>;
struct buf0 {
x_GLF_uniform_float_values : Arr_1,
}
@group(0) @binding(1) var<uniform> x_6 : buf1;
@group(0) @binding(0) var<uniform> x_10 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var a : i32;
var i : i32;
var b : f32;
let x_34 : i32 = x_6.x_GLF_uniform_int_values[1].el;
a = x_34;
let x_35 : i32 = a;
a = (x_35 + 1);
let x_38 : i32 = x_6.x_GLF_uniform_int_values[1].el;
i = x_38;
loop {
let x_43 : i32 = i;
let x_45 : i32 = x_6.x_GLF_uniform_int_values[0].el;
if ((x_43 < x_45)) {
} else {
break;
}
let x_48 : i32 = i;
let x_50 : i32 = a;
b = ldexp(f32(x_48), -(x_50));
continuing {
let x_53 : i32 = i;
i = (x_53 + 1);
}
}
let x_55 : f32 = b;
let x_57 : f32 = x_10.x_GLF_uniform_float_values[0].el;
if ((x_55 == x_57)) {
let x_63 : i32 = x_6.x_GLF_uniform_int_values[2].el;
let x_66 : i32 = x_6.x_GLF_uniform_int_values[1].el;
let x_69 : i32 = x_6.x_GLF_uniform_int_values[1].el;
let x_72 : i32 = x_6.x_GLF_uniform_int_values[2].el;
x_GLF_color = vec4<f32>(f32(x_63), f32(x_66), f32(x_69), f32(x_72));
} else {
let x_75 : f32 = b;
x_GLF_color = vec4<f32>(x_75, x_75, x_75, x_75);
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>,
}
@fragment
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}