41 lines
906 B
WebGPU Shading Language
41 lines
906 B
WebGPU Shading Language
struct strided_arr {
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@size(16)
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el : f32,
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}
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alias Arr = array<strided_arr, 2u>;
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struct buf0 {
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x_GLF_uniform_float_values : Arr,
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}
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@group(0) @binding(0) var<uniform> x_5 : buf0;
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var<private> x_GLF_color : vec4<f32>;
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fn main_1() {
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let x_23 : f32 = x_5.x_GLF_uniform_float_values[1].el;
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if ((inverseSqrt(x_23) < -1.0)) {
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let x_30 : f32 = x_5.x_GLF_uniform_float_values[0].el;
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x_GLF_color = vec4<f32>(x_30, x_30, x_30, x_30);
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} else {
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let x_33 : f32 = x_5.x_GLF_uniform_float_values[1].el;
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let x_35 : f32 = x_5.x_GLF_uniform_float_values[0].el;
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let x_37 : f32 = x_5.x_GLF_uniform_float_values[0].el;
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let x_39 : f32 = x_5.x_GLF_uniform_float_values[1].el;
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x_GLF_color = vec4<f32>(x_33, x_35, x_37, x_39);
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}
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return;
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}
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struct main_out {
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@location(0)
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x_GLF_color_1 : vec4<f32>,
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}
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@fragment
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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