93 lines
2.0 KiB
WebGPU Shading Language
93 lines
2.0 KiB
WebGPU Shading Language
struct strided_arr {
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@size(16)
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el : f32,
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}
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alias Arr = array<strided_arr, 2u>;
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struct buf0 {
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x_GLF_uniform_float_values : Arr,
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}
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struct strided_arr_1 {
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@size(16)
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el : i32,
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}
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alias Arr_1 = array<strided_arr_1, 3u>;
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struct buf1 {
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x_GLF_uniform_int_values : Arr_1,
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}
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@group(0) @binding(0) var<uniform> x_6 : buf0;
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@group(0) @binding(1) var<uniform> x_11 : buf1;
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var<private> x_GLF_color : vec4<f32>;
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fn main_1() {
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var a : f32;
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var b : f32;
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var c : f32;
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var i : i32;
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let x_35 : f32 = x_6.x_GLF_uniform_float_values[1].el;
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a = x_35;
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let x_37 : f32 = x_6.x_GLF_uniform_float_values[1].el;
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b = x_37;
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let x_39 : f32 = x_6.x_GLF_uniform_float_values[1].el;
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c = x_39;
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let x_41 : i32 = x_11.x_GLF_uniform_int_values[1].el;
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i = x_41;
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loop {
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let x_46 : i32 = i;
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let x_48 : i32 = x_11.x_GLF_uniform_int_values[0].el;
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if ((x_46 < x_48)) {
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} else {
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break;
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}
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let x_51 : i32 = i;
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let x_53 : i32 = x_11.x_GLF_uniform_int_values[2].el;
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if ((x_51 == x_53)) {
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let x_57 : f32 = a;
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let x_60 : f32 = x_6.x_GLF_uniform_float_values[1].el;
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b = (dpdx(x_57) + x_60);
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}
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let x_62 : f32 = a;
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c = dpdx(x_62);
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let x_64 : f32 = c;
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let x_65 : f32 = b;
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a = (x_64 / x_65);
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continuing {
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let x_67 : i32 = i;
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i = (x_67 + 1);
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}
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}
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let x_69 : f32 = a;
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let x_71 : f32 = x_6.x_GLF_uniform_float_values[0].el;
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if ((x_69 == x_71)) {
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let x_77 : i32 = x_11.x_GLF_uniform_int_values[2].el;
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let x_80 : i32 = x_11.x_GLF_uniform_int_values[1].el;
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let x_83 : i32 = x_11.x_GLF_uniform_int_values[1].el;
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let x_86 : i32 = x_11.x_GLF_uniform_int_values[2].el;
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x_GLF_color = vec4<f32>(f32(x_77), f32(x_80), f32(x_83), f32(x_86));
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} else {
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let x_90 : i32 = x_11.x_GLF_uniform_int_values[1].el;
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let x_91 : f32 = f32(x_90);
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x_GLF_color = vec4<f32>(x_91, x_91, x_91, x_91);
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}
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return;
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}
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struct main_out {
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@location(0)
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x_GLF_color_1 : vec4<f32>,
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}
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@fragment
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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