dawn-cmake/test/tint/vk-gl-cts/graphicsfuzz/cov-loop-with-two-integers/0-opt.wgsl

103 lines
2.2 KiB
WebGPU Shading Language

struct strided_arr {
@size(16)
el : f32,
}
alias Arr = array<strided_arr, 2u>;
struct buf0 {
x_GLF_uniform_float_values : Arr,
}
struct strided_arr_1 {
@size(16)
el : i32,
}
alias Arr_1 = array<strided_arr_1, 2u>;
struct buf1 {
x_GLF_uniform_int_values : Arr_1,
}
@group(0) @binding(0) var<uniform> x_6 : buf0;
@group(0) @binding(1) var<uniform> x_9 : buf1;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var arr : array<f32, 5u>;
var i : i32;
var j : i32;
let x_38 : f32 = x_6.x_GLF_uniform_float_values[0].el;
let x_40 : f32 = x_6.x_GLF_uniform_float_values[0].el;
let x_42 : f32 = x_6.x_GLF_uniform_float_values[0].el;
let x_44 : f32 = x_6.x_GLF_uniform_float_values[0].el;
let x_46 : f32 = x_6.x_GLF_uniform_float_values[0].el;
arr = array<f32, 5u>(x_38, x_40, x_42, x_44, x_46);
let x_49 : i32 = x_9.x_GLF_uniform_int_values[1].el;
i = x_49;
j = 0;
loop {
let x_54 : i32 = i;
let x_56 : i32 = x_9.x_GLF_uniform_int_values[0].el;
if ((x_54 < x_56)) {
} else {
break;
}
let x_59 : i32 = j;
if ((x_59 < -1)) {
break;
}
let x_63 : i32 = j;
let x_65 : f32 = arr[x_63];
arr[x_63] = (x_65 + 1.0);
continuing {
let x_68 : i32 = i;
i = (x_68 + 1);
let x_70 : i32 = j;
j = (x_70 + 1);
}
}
let x_73 : f32 = x_6.x_GLF_uniform_float_values[0].el;
let x_75 : f32 = x_6.x_GLF_uniform_float_values[1].el;
let x_77 : f32 = x_6.x_GLF_uniform_float_values[1].el;
let x_79 : f32 = x_6.x_GLF_uniform_float_values[0].el;
x_GLF_color = vec4<f32>(x_73, x_75, x_77, x_79);
let x_82 : i32 = x_9.x_GLF_uniform_int_values[1].el;
i = x_82;
loop {
let x_87 : i32 = i;
let x_89 : i32 = x_9.x_GLF_uniform_int_values[0].el;
if ((x_87 < x_89)) {
} else {
break;
}
let x_92 : i32 = i;
let x_94 : f32 = arr[x_92];
if (!((x_94 == 2.0))) {
let x_99 : f32 = x_6.x_GLF_uniform_float_values[1].el;
x_GLF_color = vec4<f32>(x_99, x_99, x_99, x_99);
}
continuing {
let x_101 : i32 = i;
i = (x_101 + 1);
}
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>,
}
@fragment
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}