dawn-cmake/test/tint/vk-gl-cts/graphicsfuzz/cov-max-min-less-than/0-opt.wgsl

47 lines
1.0 KiB
WebGPU Shading Language

struct strided_arr {
@size(16)
el : i32,
}
alias Arr = array<strided_arr, 2u>;
struct buf0 {
x_GLF_uniform_int_values : Arr,
}
var<private> gl_FragCoord : vec4<f32>;
var<private> x_GLF_color : vec4<f32>;
@group(0) @binding(0) var<uniform> x_7 : buf0;
fn main_1() {
var a : i32;
let x_30 : f32 = gl_FragCoord.x;
a = max(1, min(1, i32(x_30)));
let x_34 : i32 = a;
if ((x_34 < 2)) {
let x_40 : i32 = x_7.x_GLF_uniform_int_values[0].el;
let x_43 : i32 = x_7.x_GLF_uniform_int_values[0].el;
let x_46 : i32 = x_7.x_GLF_uniform_int_values[1].el;
x_GLF_color = vec4<f32>(1.0, f32(x_40), f32(x_43), f32(x_46));
} else {
let x_50 : i32 = x_7.x_GLF_uniform_int_values[1].el;
let x_51 : f32 = f32(x_50);
x_GLF_color = vec4<f32>(x_51, x_51, x_51, x_51);
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>,
}
@fragment
fn main(@builtin(position) gl_FragCoord_param : vec4<f32>) -> main_out {
gl_FragCoord = gl_FragCoord_param;
main_1();
return main_out(x_GLF_color);
}