47 lines
1.0 KiB
WebGPU Shading Language
47 lines
1.0 KiB
WebGPU Shading Language
struct strided_arr {
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@size(16)
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el : i32,
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}
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alias Arr = array<strided_arr, 2u>;
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struct buf0 {
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x_GLF_uniform_int_values : Arr,
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}
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var<private> gl_FragCoord : vec4<f32>;
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var<private> x_GLF_color : vec4<f32>;
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@group(0) @binding(0) var<uniform> x_7 : buf0;
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fn main_1() {
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var a : i32;
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let x_30 : f32 = gl_FragCoord.x;
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a = max(1, min(1, i32(x_30)));
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let x_34 : i32 = a;
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if ((x_34 < 2)) {
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let x_40 : i32 = x_7.x_GLF_uniform_int_values[0].el;
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let x_43 : i32 = x_7.x_GLF_uniform_int_values[0].el;
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let x_46 : i32 = x_7.x_GLF_uniform_int_values[1].el;
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x_GLF_color = vec4<f32>(1.0, f32(x_40), f32(x_43), f32(x_46));
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} else {
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let x_50 : i32 = x_7.x_GLF_uniform_int_values[1].el;
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let x_51 : f32 = f32(x_50);
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x_GLF_color = vec4<f32>(x_51, x_51, x_51, x_51);
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}
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return;
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}
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struct main_out {
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@location(0)
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x_GLF_color_1 : vec4<f32>,
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}
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@fragment
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fn main(@builtin(position) gl_FragCoord_param : vec4<f32>) -> main_out {
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gl_FragCoord = gl_FragCoord_param;
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main_1();
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return main_out(x_GLF_color);
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}
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