dawn-cmake/test/tint/vk-gl-cts/graphicsfuzz/cov-mod-uint-bits-float/0-opt.wgsl

43 lines
983 B
WebGPU Shading Language

struct strided_arr {
@size(16)
el : f32,
}
alias Arr = array<strided_arr, 3u>;
struct buf0 {
x_GLF_uniform_float_values : Arr,
}
var<private> x_GLF_color : vec4<f32>;
@group(0) @binding(0) var<uniform> x_6 : buf0;
fn main_1() {
var a : f32;
a = (bitcast<f32>(1u) - (1.0 * floor((bitcast<f32>(1u) / 1.0))));
let x_29 : f32 = x_6.x_GLF_uniform_float_values[1].el;
x_GLF_color = vec4<f32>(x_29, x_29, x_29, x_29);
let x_31 : f32 = a;
let x_33 : f32 = x_6.x_GLF_uniform_float_values[2].el;
if ((x_31 < x_33)) {
let x_38 : f32 = x_6.x_GLF_uniform_float_values[0].el;
let x_40 : f32 = x_6.x_GLF_uniform_float_values[1].el;
let x_42 : f32 = x_6.x_GLF_uniform_float_values[1].el;
let x_44 : f32 = x_6.x_GLF_uniform_float_values[0].el;
x_GLF_color = vec4<f32>(x_38, x_40, x_42, x_44);
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>,
}
@fragment
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}