dawn-cmake/test/tint/vk-gl-cts/graphicsfuzz/cov-modulo-zero-never-executed/0-opt.wgsl

84 lines
1.8 KiB
WebGPU Shading Language

struct strided_arr {
@size(16)
el : i32,
}
alias Arr = array<strided_arr, 2u>;
struct buf2 {
x_GLF_uniform_int_values : Arr,
}
struct strided_arr_1 {
@size(16)
el : f32,
}
alias Arr_1 = array<strided_arr_1, 1u>;
struct buf0 {
x_GLF_uniform_float_values : Arr_1,
}
struct strided_arr_2 {
@size(16)
el : u32,
}
alias Arr_2 = array<strided_arr_2, 1u>;
struct buf1 {
x_GLF_uniform_uint_values : Arr_2,
}
@group(0) @binding(2) var<uniform> x_8 : buf2;
var<private> gl_FragCoord : vec4<f32>;
@group(0) @binding(0) var<uniform> x_10 : buf0;
@group(0) @binding(1) var<uniform> x_12 : buf1;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var a : u32;
var b : i32;
a = 0u;
let x_41 : i32 = x_8.x_GLF_uniform_int_values[1].el;
b = x_41;
let x_43 : f32 = gl_FragCoord.x;
let x_45 : f32 = x_10.x_GLF_uniform_float_values[0].el;
if ((x_43 < x_45)) {
let x_50 : u32 = x_12.x_GLF_uniform_uint_values[0].el;
let x_51 : u32 = a;
b = bitcast<i32>((x_50 % x_51));
}
let x_54 : i32 = b;
let x_56 : i32 = x_8.x_GLF_uniform_int_values[1].el;
if ((x_54 == x_56)) {
let x_62 : i32 = x_8.x_GLF_uniform_int_values[1].el;
let x_65 : i32 = x_8.x_GLF_uniform_int_values[0].el;
let x_68 : i32 = x_8.x_GLF_uniform_int_values[0].el;
let x_71 : i32 = x_8.x_GLF_uniform_int_values[1].el;
x_GLF_color = vec4<f32>(f32(x_62), f32(x_65), f32(x_68), f32(x_71));
} else {
let x_75 : i32 = x_8.x_GLF_uniform_int_values[0].el;
let x_76 : f32 = f32(x_75);
x_GLF_color = vec4<f32>(x_76, x_76, x_76, x_76);
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>,
}
@fragment
fn main(@builtin(position) gl_FragCoord_param : vec4<f32>) -> main_out {
gl_FragCoord = gl_FragCoord_param;
main_1();
return main_out(x_GLF_color);
}