58 lines
1.1 KiB
WebGPU Shading Language
58 lines
1.1 KiB
WebGPU Shading Language
struct strided_arr {
|
|
@size(16)
|
|
el : f32,
|
|
}
|
|
|
|
alias Arr = array<strided_arr, 2u>;
|
|
|
|
struct buf0 {
|
|
x_GLF_uniform_float_values : Arr,
|
|
}
|
|
|
|
struct strided_arr_1 {
|
|
@size(16)
|
|
el : i32,
|
|
}
|
|
|
|
alias Arr_1 = array<strided_arr_1, 1u>;
|
|
|
|
struct buf1 {
|
|
x_GLF_uniform_int_values : Arr_1,
|
|
}
|
|
|
|
@group(0) @binding(0) var<uniform> x_6 : buf0;
|
|
|
|
var<private> x_GLF_color : vec4<f32>;
|
|
|
|
@group(0) @binding(1) var<uniform> x_8 : buf1;
|
|
|
|
fn main_1() {
|
|
var a : f32;
|
|
let x_30 : f32 = x_6.x_GLF_uniform_float_values[0].el;
|
|
a = (x_30 - (1.0 * floor((x_30 / 1.0))));
|
|
let x_32 : f32 = a;
|
|
let x_34 : f32 = x_6.x_GLF_uniform_float_values[0].el;
|
|
if ((x_32 == x_34)) {
|
|
let x_40 : i32 = x_8.x_GLF_uniform_int_values[0].el;
|
|
let x_42 : f32 = a;
|
|
let x_43 : f32 = a;
|
|
let x_45 : i32 = x_8.x_GLF_uniform_int_values[0].el;
|
|
x_GLF_color = vec4<f32>(f32(x_40), x_42, x_43, f32(x_45));
|
|
} else {
|
|
let x_48 : f32 = a;
|
|
x_GLF_color = vec4<f32>(x_48, x_48, x_48, x_48);
|
|
}
|
|
return;
|
|
}
|
|
|
|
struct main_out {
|
|
@location(0)
|
|
x_GLF_color_1 : vec4<f32>,
|
|
}
|
|
|
|
@fragment
|
|
fn main() -> main_out {
|
|
main_1();
|
|
return main_out(x_GLF_color);
|
|
}
|