68 lines
1.5 KiB
WebGPU Shading Language
68 lines
1.5 KiB
WebGPU Shading Language
struct strided_arr {
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@size(16)
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el : i32,
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}
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alias Arr = array<strided_arr, 3u>;
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struct buf0 {
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x_GLF_uniform_int_values : Arr,
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}
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@group(0) @binding(0) var<uniform> x_6 : buf0;
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var<private> x_GLF_color : vec4<f32>;
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fn main_1() {
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var i : i32;
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var A : array<i32, 2u>;
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var a : i32;
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let x_30 : i32 = x_6.x_GLF_uniform_int_values[1].el;
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i = x_30;
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loop {
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let x_35 : i32 = i;
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let x_37 : i32 = x_6.x_GLF_uniform_int_values[0].el;
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if ((x_35 < x_37)) {
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} else {
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break;
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}
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let x_40 : i32 = i;
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let x_41 : i32 = i;
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A[x_40] = x_41;
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continuing {
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let x_43 : i32 = i;
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i = (x_43 + 1);
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}
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}
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let x_46 : i32 = x_6.x_GLF_uniform_int_values[1].el;
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let x_48 : i32 = A[x_46];
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let x_51 : i32 = x_6.x_GLF_uniform_int_values[2].el;
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let x_53 : i32 = A[x_51];
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a = min(~(x_48), ~(x_53));
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let x_57 : i32 = x_6.x_GLF_uniform_int_values[1].el;
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let x_58 : f32 = f32(x_57);
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x_GLF_color = vec4<f32>(x_58, x_58, x_58, x_58);
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let x_60 : i32 = a;
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let x_62 : i32 = x_6.x_GLF_uniform_int_values[0].el;
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if ((x_60 == -(x_62))) {
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let x_68 : i32 = x_6.x_GLF_uniform_int_values[2].el;
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let x_71 : i32 = x_6.x_GLF_uniform_int_values[1].el;
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let x_74 : i32 = x_6.x_GLF_uniform_int_values[1].el;
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let x_77 : i32 = x_6.x_GLF_uniform_int_values[2].el;
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x_GLF_color = vec4<f32>(f32(x_68), f32(x_71), f32(x_74), f32(x_77));
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}
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return;
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}
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struct main_out {
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@location(0)
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x_GLF_color_1 : vec4<f32>,
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}
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@fragment
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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