166 lines
4.5 KiB
WebGPU Shading Language
166 lines
4.5 KiB
WebGPU Shading Language
struct strided_arr {
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@size(16)
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el : i32,
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}
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alias Arr = array<strided_arr, 16u>;
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struct buf0 {
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x_GLF_uniform_int_values : Arr,
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}
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@group(0) @binding(0) var<uniform> x_6 : buf0;
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var<private> x_GLF_color : vec4<f32>;
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fn main_1() {
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var r : array<i32, 15u>;
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var i : i32;
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var data : array<i32, 15u>;
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var i_1 : i32;
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var i_2 : i32;
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var i_3 : i32;
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let x_46 : i32 = x_6.x_GLF_uniform_int_values[0].el;
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let x_48 : i32 = x_6.x_GLF_uniform_int_values[0].el;
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r[x_46] = x_48;
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let x_51 : i32 = x_6.x_GLF_uniform_int_values[1].el;
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let x_53 : i32 = x_6.x_GLF_uniform_int_values[1].el;
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r[x_51] = x_53;
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let x_56 : i32 = x_6.x_GLF_uniform_int_values[2].el;
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let x_58 : i32 = x_6.x_GLF_uniform_int_values[2].el;
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r[x_56] = x_58;
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let x_61 : i32 = x_6.x_GLF_uniform_int_values[3].el;
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let x_63 : i32 = x_6.x_GLF_uniform_int_values[3].el;
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r[x_61] = x_63;
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let x_66 : i32 = x_6.x_GLF_uniform_int_values[4].el;
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let x_68 : i32 = x_6.x_GLF_uniform_int_values[4].el;
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r[x_66] = x_68;
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let x_71 : i32 = x_6.x_GLF_uniform_int_values[5].el;
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let x_73 : i32 = x_6.x_GLF_uniform_int_values[1].el;
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r[x_71] = -(x_73);
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let x_77 : i32 = x_6.x_GLF_uniform_int_values[8].el;
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let x_79 : i32 = x_6.x_GLF_uniform_int_values[1].el;
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r[x_77] = -(x_79);
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let x_83 : i32 = x_6.x_GLF_uniform_int_values[9].el;
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let x_85 : i32 = x_6.x_GLF_uniform_int_values[1].el;
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r[x_83] = -(x_85);
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let x_89 : i32 = x_6.x_GLF_uniform_int_values[10].el;
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let x_91 : i32 = x_6.x_GLF_uniform_int_values[1].el;
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r[x_89] = -(x_91);
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let x_95 : i32 = x_6.x_GLF_uniform_int_values[11].el;
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let x_97 : i32 = x_6.x_GLF_uniform_int_values[1].el;
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r[x_95] = -(x_97);
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let x_101 : i32 = x_6.x_GLF_uniform_int_values[6].el;
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let x_103 : i32 = x_6.x_GLF_uniform_int_values[2].el;
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r[x_101] = -(x_103);
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let x_107 : i32 = x_6.x_GLF_uniform_int_values[12].el;
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let x_109 : i32 = x_6.x_GLF_uniform_int_values[2].el;
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r[x_107] = -(x_109);
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let x_113 : i32 = x_6.x_GLF_uniform_int_values[13].el;
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let x_115 : i32 = x_6.x_GLF_uniform_int_values[2].el;
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r[x_113] = -(x_115);
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let x_119 : i32 = x_6.x_GLF_uniform_int_values[14].el;
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let x_121 : i32 = x_6.x_GLF_uniform_int_values[2].el;
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r[x_119] = -(x_121);
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let x_125 : i32 = x_6.x_GLF_uniform_int_values[15].el;
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let x_127 : i32 = x_6.x_GLF_uniform_int_values[2].el;
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r[x_125] = -(x_127);
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i = 0;
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loop {
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let x_134 : i32 = i;
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let x_136 : i32 = x_6.x_GLF_uniform_int_values[5].el;
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if ((x_134 < x_136)) {
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} else {
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break;
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}
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let x_139 : i32 = i;
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let x_140 : i32 = i;
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let x_142 : i32 = i;
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let x_145 : i32 = x_6.x_GLF_uniform_int_values[1].el;
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data[x_139] = ~(clamp(~(x_140), ~(x_142), x_145));
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continuing {
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let x_149 : i32 = i;
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i = (x_149 + 1);
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}
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}
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let x_152 : i32 = x_6.x_GLF_uniform_int_values[5].el;
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i_1 = x_152;
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loop {
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let x_157 : i32 = i_1;
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let x_159 : i32 = x_6.x_GLF_uniform_int_values[6].el;
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if ((x_157 < x_159)) {
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} else {
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break;
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}
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let x_162 : i32 = i_1;
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let x_163 : i32 = i_1;
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data[x_162] = ~(clamp(~(x_163), 0, 1));
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continuing {
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let x_168 : i32 = i_1;
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i_1 = (x_168 + 1);
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}
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}
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let x_171 : i32 = x_6.x_GLF_uniform_int_values[6].el;
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i_2 = x_171;
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loop {
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let x_176 : i32 = i_2;
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let x_178 : i32 = x_6.x_GLF_uniform_int_values[7].el;
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if ((x_176 < x_178)) {
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} else {
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break;
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}
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let x_181 : i32 = i_2;
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let x_182 : i32 = i_2;
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data[x_181] = ~(clamp(x_182, 0, 1));
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continuing {
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let x_186 : i32 = i_2;
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i_2 = (x_186 + 1);
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}
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}
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let x_189 : i32 = x_6.x_GLF_uniform_int_values[0].el;
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i_3 = x_189;
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loop {
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let x_194 : i32 = i_3;
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let x_196 : i32 = x_6.x_GLF_uniform_int_values[7].el;
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if ((x_194 < x_196)) {
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} else {
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break;
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}
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let x_199 : i32 = i_3;
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let x_201 : i32 = data[x_199];
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let x_202 : i32 = i_3;
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let x_204 : i32 = r[x_202];
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if ((x_201 != x_204)) {
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let x_209 : i32 = x_6.x_GLF_uniform_int_values[0].el;
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let x_210 : f32 = f32(x_209);
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x_GLF_color = vec4<f32>(x_210, x_210, x_210, x_210);
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return;
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}
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continuing {
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let x_212 : i32 = i_3;
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i_3 = (x_212 + 1);
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}
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}
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let x_215 : i32 = x_6.x_GLF_uniform_int_values[1].el;
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let x_218 : i32 = x_6.x_GLF_uniform_int_values[0].el;
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let x_221 : i32 = x_6.x_GLF_uniform_int_values[0].el;
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let x_224 : i32 = x_6.x_GLF_uniform_int_values[1].el;
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x_GLF_color = vec4<f32>(f32(x_215), f32(x_218), f32(x_221), f32(x_224));
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return;
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}
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struct main_out {
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@location(0)
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x_GLF_color_1 : vec4<f32>,
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}
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@fragment
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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