34 lines
602 B
Plaintext
34 lines
602 B
Plaintext
#include <metal_stdlib>
|
|
|
|
using namespace metal;
|
|
void transpose_8c06ce() {
|
|
half4x3 res = transpose(half3x4(half4(1.0h), half4(1.0h), half4(1.0h)));
|
|
}
|
|
|
|
struct tint_symbol {
|
|
float4 value [[position]];
|
|
};
|
|
|
|
float4 vertex_main_inner() {
|
|
transpose_8c06ce();
|
|
return float4(0.0f);
|
|
}
|
|
|
|
vertex tint_symbol vertex_main() {
|
|
float4 const inner_result = vertex_main_inner();
|
|
tint_symbol wrapper_result = {};
|
|
wrapper_result.value = inner_result;
|
|
return wrapper_result;
|
|
}
|
|
|
|
fragment void fragment_main() {
|
|
transpose_8c06ce();
|
|
return;
|
|
}
|
|
|
|
kernel void compute_main() {
|
|
transpose_8c06ce();
|
|
return;
|
|
}
|
|
|