50 lines
954 B
GLSL
50 lines
954 B
GLSL
#version 310 es
|
|
|
|
void clamp_bd43ce() {
|
|
uvec4 res = clamp(uvec4(0u, 0u, 0u, 0u), uvec4(0u, 0u, 0u, 0u), uvec4(0u, 0u, 0u, 0u));
|
|
}
|
|
|
|
vec4 vertex_main() {
|
|
clamp_bd43ce();
|
|
return vec4(0.0f, 0.0f, 0.0f, 0.0f);
|
|
}
|
|
|
|
void main() {
|
|
gl_PointSize = 1.0;
|
|
vec4 inner_result = vertex_main();
|
|
gl_Position = inner_result;
|
|
gl_Position.y = -(gl_Position.y);
|
|
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
|
return;
|
|
}
|
|
#version 310 es
|
|
precision mediump float;
|
|
|
|
void clamp_bd43ce() {
|
|
uvec4 res = clamp(uvec4(0u, 0u, 0u, 0u), uvec4(0u, 0u, 0u, 0u), uvec4(0u, 0u, 0u, 0u));
|
|
}
|
|
|
|
void fragment_main() {
|
|
clamp_bd43ce();
|
|
}
|
|
|
|
void main() {
|
|
fragment_main();
|
|
return;
|
|
}
|
|
#version 310 es
|
|
|
|
void clamp_bd43ce() {
|
|
uvec4 res = clamp(uvec4(0u, 0u, 0u, 0u), uvec4(0u, 0u, 0u, 0u), uvec4(0u, 0u, 0u, 0u));
|
|
}
|
|
|
|
void compute_main() {
|
|
clamp_bd43ce();
|
|
}
|
|
|
|
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
|
void main() {
|
|
compute_main();
|
|
return;
|
|
}
|