113 lines
3.2 KiB
GLSL
113 lines
3.2 KiB
GLSL
#version 310 es
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ivec3 tint_count_leading_zeros(ivec3 v) {
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uvec3 x = uvec3(v);
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uvec3 b16 = mix(uvec3(0u), uvec3(16u), lessThanEqual(x, uvec3(65535u)));
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x = (x << b16);
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uvec3 b8 = mix(uvec3(0u), uvec3(8u), lessThanEqual(x, uvec3(16777215u)));
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x = (x << b8);
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uvec3 b4 = mix(uvec3(0u), uvec3(4u), lessThanEqual(x, uvec3(268435455u)));
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x = (x << b4);
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uvec3 b2 = mix(uvec3(0u), uvec3(2u), lessThanEqual(x, uvec3(1073741823u)));
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x = (x << b2);
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uvec3 b1 = mix(uvec3(0u), uvec3(1u), lessThanEqual(x, uvec3(2147483647u)));
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uvec3 is_zero = mix(uvec3(0u), uvec3(1u), equal(x, uvec3(0u)));
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return ivec3((((((b16 | b8) | b4) | b2) | b1) + is_zero));
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}
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layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
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ivec3 inner;
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} prevent_dce;
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void countLeadingZeros_7c38a6() {
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ivec3 arg_0 = ivec3(1);
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ivec3 res = tint_count_leading_zeros(arg_0);
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prevent_dce.inner = res;
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}
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vec4 vertex_main() {
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countLeadingZeros_7c38a6();
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return vec4(0.0f);
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}
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void main() {
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gl_PointSize = 1.0;
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vec4 inner_result = vertex_main();
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gl_Position = inner_result;
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gl_Position.y = -(gl_Position.y);
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gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
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return;
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}
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#version 310 es
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precision mediump float;
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ivec3 tint_count_leading_zeros(ivec3 v) {
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uvec3 x = uvec3(v);
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uvec3 b16 = mix(uvec3(0u), uvec3(16u), lessThanEqual(x, uvec3(65535u)));
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x = (x << b16);
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uvec3 b8 = mix(uvec3(0u), uvec3(8u), lessThanEqual(x, uvec3(16777215u)));
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x = (x << b8);
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uvec3 b4 = mix(uvec3(0u), uvec3(4u), lessThanEqual(x, uvec3(268435455u)));
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x = (x << b4);
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uvec3 b2 = mix(uvec3(0u), uvec3(2u), lessThanEqual(x, uvec3(1073741823u)));
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x = (x << b2);
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uvec3 b1 = mix(uvec3(0u), uvec3(1u), lessThanEqual(x, uvec3(2147483647u)));
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uvec3 is_zero = mix(uvec3(0u), uvec3(1u), equal(x, uvec3(0u)));
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return ivec3((((((b16 | b8) | b4) | b2) | b1) + is_zero));
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}
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layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
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ivec3 inner;
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} prevent_dce;
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void countLeadingZeros_7c38a6() {
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ivec3 arg_0 = ivec3(1);
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ivec3 res = tint_count_leading_zeros(arg_0);
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prevent_dce.inner = res;
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}
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void fragment_main() {
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countLeadingZeros_7c38a6();
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}
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void main() {
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fragment_main();
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return;
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}
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#version 310 es
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ivec3 tint_count_leading_zeros(ivec3 v) {
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uvec3 x = uvec3(v);
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uvec3 b16 = mix(uvec3(0u), uvec3(16u), lessThanEqual(x, uvec3(65535u)));
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x = (x << b16);
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uvec3 b8 = mix(uvec3(0u), uvec3(8u), lessThanEqual(x, uvec3(16777215u)));
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x = (x << b8);
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uvec3 b4 = mix(uvec3(0u), uvec3(4u), lessThanEqual(x, uvec3(268435455u)));
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x = (x << b4);
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uvec3 b2 = mix(uvec3(0u), uvec3(2u), lessThanEqual(x, uvec3(1073741823u)));
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x = (x << b2);
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uvec3 b1 = mix(uvec3(0u), uvec3(1u), lessThanEqual(x, uvec3(2147483647u)));
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uvec3 is_zero = mix(uvec3(0u), uvec3(1u), equal(x, uvec3(0u)));
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return ivec3((((((b16 | b8) | b4) | b2) | b1) + is_zero));
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}
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layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
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ivec3 inner;
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} prevent_dce;
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void countLeadingZeros_7c38a6() {
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ivec3 arg_0 = ivec3(1);
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ivec3 res = tint_count_leading_zeros(arg_0);
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prevent_dce.inner = res;
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}
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void compute_main() {
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countLeadingZeros_7c38a6();
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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compute_main();
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return;
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}
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