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float3 tint_float_mod(float3 lhs, float3 rhs) {
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return (lhs - (trunc((lhs / rhs)) * rhs));
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}
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[numthreads(1, 1, 1)]
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void f() {
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const float3 a = float3(1.0f, 2.0f, 3.0f);
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const float3 b = float3(4.0f, 5.0f, 6.0f);
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const float3 r = tint_float_mod(a, b);
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return;
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}
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