dawn-cmake/test/tint/expressions/binary/mul/mat3x3-vec3/f32.wgsl.expected.msl

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#include <metal_stdlib>
using namespace metal;
template<typename T, size_t N>
struct tint_array {
const constant T& operator[](size_t i) const constant { return elements[i]; }
device T& operator[](size_t i) device { return elements[i]; }
const device T& operator[](size_t i) const device { return elements[i]; }
thread T& operator[](size_t i) thread { return elements[i]; }
const thread T& operator[](size_t i) const thread { return elements[i]; }
threadgroup T& operator[](size_t i) threadgroup { return elements[i]; }
const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; }
T elements[N];
};
struct tint_packed_vec3_f32_array_element {
/* 0x0000 */ packed_float3 elements;
/* 0x000c */ tint_array<int8_t, 4> tint_pad;
};
struct S_tint_packed_vec3 {
/* 0x0000 */ tint_array<tint_packed_vec3_f32_array_element, 3> tint_symbol;
/* 0x0030 */ packed_float3 vector;
/* 0x003c */ tint_array<int8_t, 4> tint_pad_1;
};
float3x3 tint_unpack_vec3_in_composite(tint_array<tint_packed_vec3_f32_array_element, 3> in) {
float3x3 result = float3x3(0.0f);
for(uint i = 0u; (i < 3u); i = (i + 1u)) {
result[i] = float3(in[i].elements);
}
return result;
}
struct S {
float3x3 tint_symbol;
float3 vector;
};
fragment void tint_symbol_1(const constant S_tint_packed_vec3* tint_symbol_2 [[buffer(0)]]) {
float3 const x = (tint_unpack_vec3_in_composite((*(tint_symbol_2)).tint_symbol) * float3((*(tint_symbol_2)).vector));
return;
}