dawn-cmake/test/builtins/textureDimensions/depth_ms.spvasm.expected.wgsl
Ben Clayton b85e692aa7 Rename 'intrinsic' to 'builtin'
This matches the term used in the WGSL spec.

Change-Id: I4603332b828450c126ef806f1064ed54f372013f
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/78787
Reviewed-by: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-02-02 23:07:11 +00:00

53 lines
933 B
WebGPU Shading Language

@group(1) @binding(0) var arg_0 : texture_depth_multisampled_2d;
var<private> tint_symbol_1 : vec4<f32> = vec4<f32>();
fn textureDimensions_f60bdb() {
var res : vec2<i32> = vec2<i32>();
let x_16 : vec2<i32> = vec2<i32>(textureDimensions(arg_0));
res = x_16;
return;
}
fn tint_symbol_2(tint_symbol : vec4<f32>) {
tint_symbol_1 = tint_symbol;
return;
}
fn vertex_main_1() {
textureDimensions_f60bdb();
tint_symbol_2(vec4<f32>());
return;
}
struct vertex_main_out {
@builtin(position)
tint_symbol_1_1 : vec4<f32>;
}
@stage(vertex)
fn vertex_main() -> vertex_main_out {
vertex_main_1();
return vertex_main_out(tint_symbol_1);
}
fn fragment_main_1() {
textureDimensions_f60bdb();
return;
}
@stage(fragment)
fn fragment_main() {
fragment_main_1();
}
fn compute_main_1() {
textureDimensions_f60bdb();
return;
}
@stage(compute) @workgroup_size(1, 1, 1)
fn compute_main() {
compute_main_1();
}