dawn-cmake/test/expressions/splat/expression/bool.wgsl.expected.glsl
Stephen White bf0180bcee GLSL: only emit default precision qualifier for frag shader.
Other shader types don't need this.
Also fix code style of member var.

Bug: tint:1360
Change-Id: Ic3600ec7c6da9b85b57655fabbf1f2e44b0ea7d3
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/79640
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2022-02-07 18:49:46 +00:00

25 lines
455 B
GLSL

#version 310 es
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void unused_entry_point() {
return;
}
void f() {
bool tint_tmp = true;
if (!tint_tmp) {
tint_tmp = false;
}
bvec2 v2 = bvec2((tint_tmp));
bool tint_tmp_1 = true;
if (!tint_tmp_1) {
tint_tmp_1 = false;
}
bvec3 v3 = bvec3((tint_tmp_1));
bool tint_tmp_2 = true;
if (!tint_tmp_2) {
tint_tmp_2 = false;
}
bvec4 v4 = bvec4((tint_tmp_2));
}