dawn-cmake/test/samples/cube.wgsl
Ben Clayton 01e4b6fc18 wgsl: Replace [[decoration]] with @decoration
Deprecate the old syntax. Migrate everything to the new syntax.

Bug: tint:1382
Change-Id: Ide12b2e927b17dc93b9714c7049090864cc568d3
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/77260
Reviewed-by: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: David Neto <dneto@google.com>
Commit-Queue: David Neto <dneto@google.com>
2022-01-19 22:46:57 +00:00

47 lines
1.3 KiB
WebGPU Shading Language

// Copyright 2020 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// Vertex shader
struct Uniforms {
modelViewProjectionMatrix : mat4x4<f32>;
};
@binding(0) @group(0) var<uniform> uniforms : Uniforms;
struct VertexInput {
@location(0) cur_position : vec4<f32>;
@location(1) color : vec4<f32>;
};
struct VertexOutput {
@location(0) vtxFragColor : vec4<f32>;
@builtin(position) Position : vec4<f32>;
};
@stage(vertex)
fn vtx_main(input : VertexInput) -> VertexOutput {
var output : VertexOutput;
output.Position = uniforms.modelViewProjectionMatrix * input.cur_position;
output.vtxFragColor = input.color;
return output;
}
// Fragment shader
@stage(fragment)
fn frag_main(@location(0) fragColor : vec4<f32>)
-> @location(0) vec4<f32> {
return fragColor;
}