dawn-cmake/test/tint/builtins/gen/var/sin/3cca11.wgsl.expected.wgsl

23 lines
323 B
WebGPU Shading Language

enable f16;
fn sin_3cca11() {
var arg_0 = vec2<f16>(1.5703125h);
var res : vec2<f16> = sin(arg_0);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
sin_3cca11();
return vec4<f32>();
}
@fragment
fn fragment_main() {
sin_3cca11();
}
@compute @workgroup_size(1)
fn compute_main() {
sin_3cca11();
}