dawn-cmake/test/tint/shader_io/compute_input_builtins_stru...

29 lines
963 B
HLSL

cbuffer cbuffer_tint_symbol_3 : register(b0, space0) {
uint4 tint_symbol_3[1];
};
struct ComputeInputs {
uint3 local_invocation_id;
uint local_invocation_index;
uint3 global_invocation_id;
uint3 workgroup_id;
uint3 num_workgroups;
};
struct tint_symbol_1 {
uint3 local_invocation_id : SV_GroupThreadID;
uint local_invocation_index : SV_GroupIndex;
uint3 global_invocation_id : SV_DispatchThreadID;
uint3 workgroup_id : SV_GroupID;
};
void main_inner(ComputeInputs inputs) {
const uint foo = ((((inputs.local_invocation_id.x + inputs.local_invocation_index) + inputs.global_invocation_id.x) + inputs.workgroup_id.x) + inputs.num_workgroups.x);
}
[numthreads(1, 1, 1)]
void main(tint_symbol_1 tint_symbol) {
const ComputeInputs tint_symbol_4 = {tint_symbol.local_invocation_id, tint_symbol.local_invocation_index, tint_symbol.global_invocation_id, tint_symbol.workgroup_id, tint_symbol_3[0].xyz};
main_inner(tint_symbol_4);
return;
}