19 lines
300 B
GLSL
19 lines
300 B
GLSL
#version 310 es
|
|
precision mediump float;
|
|
|
|
uniform highp samplerCubeShadow arg_0_arg_1;
|
|
|
|
void textureSample_ea7030() {
|
|
vec3 arg_2 = vec3(1.0f);
|
|
float res = texture(arg_0_arg_1, vec4(arg_2, 0.0f));
|
|
}
|
|
|
|
void fragment_main() {
|
|
textureSample_ea7030();
|
|
}
|
|
|
|
void main() {
|
|
fragment_main();
|
|
return;
|
|
}
|