dawn-cmake/test/intrinsics/gen/textureGather/bd0b1e.wgsl.expected.wgsl

24 lines
481 B
WebGPU Shading Language

[[group(1), binding(1)]] var arg_1 : texture_2d<f32>;
[[group(1), binding(2)]] var arg_2 : sampler;
fn textureGather_bd0b1e() {
var res : vec4<f32> = textureGather(1, arg_1, arg_2, vec2<f32>());
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
textureGather_bd0b1e();
return vec4<f32>();
}
[[stage(fragment)]]
fn fragment_main() {
textureGather_bd0b1e();
}
[[stage(compute), workgroup_size(1)]]
fn compute_main() {
textureGather_bd0b1e();
}