23 lines
326 B
WebGPU Shading Language
23 lines
326 B
WebGPU Shading Language
struct Constants {
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zero : u32,
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}
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@group(1) @binding(0) var<uniform> constants : Constants;
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struct Result {
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value : u32,
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}
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@group(1) @binding(1) var<storage, read_write> result : Result;
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struct S {
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data : array<u32, 3>,
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}
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var<private> s : S;
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@compute @workgroup_size(1)
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fn main() {
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s.data[constants.zero] = 0u;
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}
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