dawn-cmake/test/tint/bug/tint/998.wgsl.expected.wgsl

23 lines
326 B
WebGPU Shading Language

struct Constants {
zero : u32,
}
@group(1) @binding(0) var<uniform> constants : Constants;
struct Result {
value : u32,
}
@group(1) @binding(1) var<storage, read_write> result : Result;
struct S {
data : array<u32, 3>,
}
var<private> s : S;
@compute @workgroup_size(1)
fn main() {
s.data[constants.zero] = 0u;
}