20 lines
305 B
WebGPU Shading Language
20 lines
305 B
WebGPU Shading Language
var<private> x_2 : u32;
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var<private> position : vec4<f32>;
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fn main_1() {
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return;
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}
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struct main_out {
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[[builtin(position)]]
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position_1 : vec4<f32>;
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};
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[[stage(vertex)]]
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fn main([[builtin(vertex_index)]] x_2_param : u32) -> main_out {
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x_2 = x_2_param;
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main_1();
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return main_out(position);
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}
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