var<private> x_200 : mat3x2<f32> = mat3x2<f32>(vec2<f32>(0.0, 0.0), vec2<f32>(0.0, 0.0), vec2<f32>(0.0, 0.0));
fn main_1() {
return;
}
[[stage(fragment)]]
fn main() {
main_1();