49 lines
454 B
GLSL
49 lines
454 B
GLSL
#version 310 es
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precision highp float;
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struct S {
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mat3 field0;
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};
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struct S_1 {
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S field0[47][21][83];
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};
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struct S_2 {
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vec3 field0[95][37];
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};
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struct S_3 {
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S_2 field0;
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};
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struct S_4 {
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ivec2 field0[56];
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};
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struct S_5 {
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S_4 field0;
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};
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struct S_6 {
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vec3 field0[13][18];
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};
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struct S_7 {
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ivec2 field0[88];
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};
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void main_1() {
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uint x_88 = 58u;
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return;
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}
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void tint_symbol() {
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main_1();
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}
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void main() {
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tint_symbol();
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return;
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}
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