22 lines
381 B
WebGPU Shading Language
22 lines
381 B
WebGPU Shading Language
var<private> color_out : vec4<f32>;
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var<private> color_in : vec4<f32>;
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fn main_1() {
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let x_12 : vec4<f32> = color_in;
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color_out = x_12;
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return;
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}
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struct main_out {
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[[location(0)]]
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color_out_1 : vec4<f32>;
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};
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[[stage(fragment)]]
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fn main([[location(0)]] color_in_param : vec4<f32>) -> main_out {
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color_in = color_in_param;
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main_1();
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return main_out(color_out);
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}
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