# GitHub Actions This repository includes [.github.example/workflows/build.yml](/.github.example/workflows/build.yml) as an example CI workflow. To use it for your project, follow the setup instructions below. - [Build Repository](#build-repository) - [Workflow](#workflow) - [decomp.dev](#decompdev) ## Build Repository This repository will be used to build and store the CI build container. > [!CAUTION] > This repository should be **private** to avoid exposing the game's assets. 1. [Create a **private** repository from `encounter/dtk-template-build`](https://github.com/new?template_name=dtk-template-build&template_owner=encounter). A common name is your project's repository name with `-build` appended. For example, `tww-build`. 2. Once the repository is created, add your game's assets to the `orig/GAMEID` directory. (Replace `GAMEID` with your game's ID, matching the `orig` layout in your main repository.) **Only include game files necessary for the build**, such as `sys/main.dol` and any `.rel` or `.sel` files. 3. Once the build container action completes, visit the package settings: ![GitHub repository packages](images/github_build_repo_packages.png) ![GitHub package settings](images/github_package_settings.png) 4. Under "Manage Actions access", add your project's main repository with the "Read" role: ![GitHub package Actions access](images/github_package_settings_access.png) ## Workflow 1. Rename `.github.example` to `.github`. 2. In `build.yml`, update the `container:` to point to the new [build image](#build-repository). 3. In `build.yml`, replace `GAMEID` with your game's ID. (Or list of IDs, for multi-version support.) 4. Commit and push the changes to your repository. If everything is set up correctly, the workflow will build all versions on every push or pull request. ## decomp.dev Once the build workflow is running on the main branch, you can add your game to . Visit , select your GitHub repository and fill out the required fields. If you have questions or issues, try asking in the [GC/Wii Decompilation Discord](https://discord.gg/hKx3FJJgrV) #decomp.dev channel.