use crate::views::{appearance::Appearance, frame_history::FrameHistory}; pub fn debug_window( ctx: &egui::Context, show: &mut bool, frame_history: &mut FrameHistory, appearance: &Appearance, ) { egui::Window::new("Debug").open(show).show(ctx, |ui| { debug_ui(ui, frame_history, appearance); }); } fn debug_ui(ui: &mut egui::Ui, frame_history: &mut FrameHistory, _appearance: &Appearance) { if ui.button("Clear memory").clicked() { ui.memory_mut(|m| *m = Default::default()); } ui.label(format!("Repainting the UI each frame. FPS: {:.1}", frame_history.fps())); frame_history.ui(ui); }