Nintendo Optical Disc traversal and generation
Updated 6 months ago
JoyBus server library for use with GameBoy Advance emulators
Updated 3 years ago
Lightweight fork of libsquish (DXT library)
Updated 4 years ago
Collection of discovered types and symbols across MP games
Updated 4 years ago
GitHub Actions artifact manager for Metaforce
Updated 2 years ago
Modding tools and editor suite for the Metroid Prime series
Updated 2 months ago
Shell abstraction layer and rendering interface for 3D applications
Updated 5 months ago
Optimized geometry and math classes
Updated 6 months ago
Virtual Gamecube CARD API
Updated 6 months ago
Fork of libjpeg-turbo; modified to decode Nintendo THP video frames directly
Updated 2 years ago
LZ👌 – MIT licensed C++ implementation of LZO compression/decompression algorithm
Updated 9 months ago
Link-centralized, modular event logging facility
Updated 6 months ago
Data interchange, editor suite, and runtime re-implementations for games by Retro Studios
Updated 5 days ago
CodeWarrior C++ symbol demangler
Updated 2 months ago
Rust crate for reading GameCube and Wii disc images
Updated 12 months ago
Rust wrapper for LZ👌, a minimal, MIT-licensed implementation of the LZO compression format.
Updated 1 year ago
CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
Updated 5 months ago
General-purpose streaming I/O framework
Updated 6 months ago
Rust bindings for rabbitizer MIPS disassembler
Updated 5 months ago
Rust tools for PowerPC 750CL
Updated 2 months ago